* 他们的伤害力被重新调整了,多半是调低了 * 他们在升级技能等级的同时不再增加伤害力,而且在升级技能等级时候所增加的生命值也比原来少(不过初始生命值比原来多) * 许多自动施法的魔法耗费的魔法值降低 * 施法者,包括树妖,现在的魔法恢复速度提升了30%
Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. 英雄伤害 英雄现在有英雄伤害模式了。。对任何装甲(除了城甲50%)都造成100%伤害 Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds.
Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. 人类 flares升级费用从100/50减少到75/25 心灵之火魔法需要值从25上升到35 缓慢魔法需要值从50减少到40 缓慢对英雄的作用时间从20秒减少到10秒 雷霆一击在所有等级都降低攻击速度及移动速度50%,对单位及英雄的影响时间均为5秒/3秒
Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. |